Ten years before the kitchen, there is a bathroom, and a boy who is seven, and a pile of Lego on the floor of the other room.
Nothing is done to him in this game. It has already been done. This is only about what he works out, what he decides to believe, and who he does not ask.
Five chapters, with a nightmare between each one. There are no meters, no score, and nothing to win — the only thing the game keeps track of is what you decided on his behalf when he was seven, and it holds you to it the rest of the way.
Non-graphic throughout. A companion to Crib Defense and What Did You Do To Me?
Presets only apply to chapters you skip past — if you start at chapter one you'll still make the choices yourself, and they'll overwrite these. Fast and instant compress every pause, including the ones that are load-bearing, so judge timing in real time only.